There are tons of great-looking video games coming out in 2017. Many of these are western releases, but a huge number of fantastic titles are coming out of Japan also. In fact, many of my most hotly-anticipated games are Japanese this year.
In any case, here's a list of all the best (or at least most important) video games currently announced for a 2017 release. I'm putting them in alphabetical order and including trailers whenever possible. I'll keep this list updated with other important releases as well.
In any case, here's a list of all the best (or at least most important) video games currently announced for a 2017 release. I'm putting them in alphabetical order and including trailers whenever possible. I'll keep this list updated with other important releases as well.
Take a look and let me know which of these video games you're excited about.
Arms - One of the Nintendo Switch's first releases, Arms is a boxing game that uses both button and motion controls. Fighters have boxing gloves and long, spring arms and duke it out in a ring. It looks novel, as far as fighting games go, and exactly the sort of quirky little game that Nintendo would come up with.
Berserk and the Band of the Hawk - The game based off the popular, and uber-violent, manga is a spin-off of the also popular Dynasty Warriors franchise. I admit, I kind of wish it were a rip-off of Dark Souls rather than the hack-and-slash chaos of Dynasty Warriors, but that's probably just a personal bias. Maybe I'm just not that much of a Dynasty Warriors fan.
Call of Cthulhu - A Gothic, Lovecraftian mystery and psychological horror game from Cyanide Studios. Could be great, could be "meh." But I like the trailer.
Dark Souls III: The Ringed City - The final DLC for the Dark Souls franchise takes the player to the Ringed City, at the end of the Age of Fire, at the edge of the world.
Divinity: Original Sin 2 - The follow-up to the original Divinity: Original Sin which was one of the most charming, clever role-playing games to come out in years. Divinity: Original Sin 2 looks to expand on everything that made the original so great with better graphics, a bigger world, and more choices. If you can't control your hype for this one, nobody will blame you.
Dragon Quest Heroes II - Fresh off the heals of the amazing Dragon Quest Builders, Dragon Quest Heroes 2 is described as a "hack-and-slash, field-roaming action RPG that sends players on a new adventure to restore order in a once peaceful world filled with hordes of monsters and battles of epic proportions." Sounds good to me. I like the more cartoony, less-serious style here. It's a nice contrast to something like Final Fantasy.
Dynasty Warriors 9 - Finally a fully open-world Dynasty Warriors game. Dynasty Warriors 9 promises to be the biggest, best-looking in the long-running epic action franchise.
Fire Emblem Echoes - A "re-imagining" of the second Fire Emblem game (Fire Emblem Gaiden) Echoes comes to the 3DS surprisingly soon after the launch of Fire Emblem Fates last year. But we're not complaining. The more Fire Emblem the better. The game looks to diverge from the modern entries in the series, with some dungeon-crawling and no marriage mechanic.
Fire Emblem Warriors - This Dynasty Warriors spinoff follows in the footsteps of Hyrule Warriors on the Wii U by taking the Fire Emblem universe and cast of characters and inserting it into the massive-scale action combat of the Warriors series. It should be good, mindless fun, if not the tactical goodness of a core Fire Emblem game.
The Flame in the Flood - A girl and her dog survive in a roguelike wilderness by raft and over land, scrounging for resources, setting up camp, and evading predators like huge bears. Cool art-style and a great trailer for its PS4 release.
For Honor - Knights, Vikings and Samurai do glorious battle in this quirky multiplayer title from Ubisoft. If you like action fighting games with a touch of MOBA, this might be the game for you. I've played the alpha, but am waiting for the upcoming beta and full release to offer up any sort of valuable judgment. It's a great concept, but so much hinges on how satisfying the combat ends up being.
Friday the 13th - Play as Jason Voorhees or one of a handful of camp counselors in a multiplayer, asymmetrical PvP horror survival game.
continue to the Second Part
The Top Video Games Of 2017 - part 1
When the Nintendo Switch launched last Friday, The Legend of Zelda: Breath of the Wild was the only game anyone was talking about. There’s no question that it’s one of the best launch titles in Nintendo’s history, but sooner or later, everyone’s going to finish it and await the company’s next big release. That release happens to be Mario Kart 8 Deluxe, and in celebration of Mario Day, Nintendo shared a new trailer for the game.
Ports of old games aren’t always worth getting excited over, but Mario Kart 8 Deluxe is different. Mario Kart 8 was one of the best Wii U exclusives, and if not for a few notable issues, it could have been the best Mario Kart game ever made. In the Deluxe version of the game, nearly every issue has been solved.
The biggest problem with the Wii U game was its inadequate Battle Mode. Rather than dropping players into arenas specifically built for battling, Mario Kart 8 used the standard tracks from Grand Prix. It felt like the development team forgot about Battle Mode, then shoehorned it in before shipping the game.
In Mario Kart 8 Deluxe, Nintendo has completely revamped the Battle Mode, giving players multiple classic and brand new stages in which to duke it out. Plus, there are five different battle types within the mode: Balloon Battle, Renegade Roundup, Bob-omb Blast, Coin Runners and Shine Thief.
While the new and improved Battle Mode is the highlight of Mario Kart 8 Deluxe, it’s not the only addition to the Nintendo Switch remake. The Switch version also includes all of the DLC tracks and characters, new characters from the Nintendo universe, the ability to hold two items at once, optional steering assist for new players and amiibo functionality, to name a few.
Mario Kart 8 Deluxe will be available in stores and on the Switch eShop on April 28th
source : bgr
Nintendo shares 5 minutes of new footage from ‘Mario Kart 8 Deluxe’
A new skin for Zyra was teased on the official League of Legends Twitter earlier today, and it looks awesome.
Zyra has been at the center of the support meta for a few months now, thanks to her impressive ability to deal damage and lock down opponents with crowd control, even into the late stages of the game. She’s been a popular pick in the professional scene and in regular games alike, and her emergence into the meta means that now is the perfect time for a new skin. This will be her first skin since SKT Zyra in 2014.
The skin’s teaser is themed with dark purple and black, and we also see what appears to be a lizard-like head on the end of one of her vines. The teaser also shows a purple, bloated egg, which tells us that Zyra’s theme in this skin will likely shift from plants spawning from seeds to these lizard or hydra-like monsters bursting from eggs. The purple also suggests that it may be related to the void, League’s netherworld full of nightmarish monsters that are traditionally purple.
A void-fueled Zyra that hatches hydra lizards from eggs sounds like a pretty cool idea, and support mains everywhere will be anxiously awaiting more details on the skin.
Riot just teased a new skin for Zyra 2017
In an industry led by two video game consoles with very few significant
differences — the Xbox One and PS4 — Nintendo’s Switch is a compelling
proposition that’s easy to get excited about.
The inherent concept of turning the home console experience into
something that’s portable is a fascinating experiment and what
Nintendo’s failed Wii U should have been.
The Switch also fulfills a childhood dream I’ve envisioned for decades. As a kid, typically while ‘trapped’ at my parent’s cottage in the summer time or during long car rides, I longed to be able to play my favourite Nintendo 64 titles on the go.
My yellow original Game Boy was great (Link’s Awakening remains my favourite Zelda game), but being able to bring a true console gaming experience with me anywhere, was what I’ve always wanted. Even as an adult who spends a large chunk of their time commuting and in airports, being able to bring a video game console on a trip, in a way that’s highly portable and makes sense, is a game changer.
With my hopes high, I attended a Nintendo Switch preview event in Toronto where I went hands-on with the Japanese gaming giant’s latest video game console. To my surprise, I actually walked away somewhat underwhelmed by the brief amount of time I spent with the Switch. The intriguing console-handheld hybrid narrative still has me excited about Nintendo’s upcoming video game console, but I’m also concerned that it’s set to repeat the same errors Nintendo made with the Wii U.
Surprisingly, the Switch’s Joy-Con controllers feel somewhat flimsy. Attaching the Joy-Cons to the side of the Switch is a simple process that only takes a few seconds, requiring you to line up the gamepads with a slot located on the side of the dock. The controllers also snap onto either side of the tablet solidly and don’t flex like other gamepad attachments I’ve used in the past that are designed for smartphones and tablets.
The Joy-Cons felt small in my hands and I found it difficult to not press the controller’s shoulder buttons by accident, though I like how versatile they are. You can also use the controllers while they’re attached together with the Joy-Con grip, creating a gamepad that feels more traditional, or separately and detached in a way that’s similar to the Wii’s Wiimote. Depending on how you’re playing, or if you have the Switch in tabletop mode and held up by its kickstand, this seems to be the most comfortable way to use the console’s gamepads.
While the Joy-Cons felt flimsy, I’m hoping that with time the controller will grow on me. After all, when the Xbox One and PS4 launched a few years ago, I actually preferred the PlayStation 4’s Dualshock 4, only to eventually come to the conclusion that the Xbox One’s gamepad is the vastly superior controller months later (offset joysticks ftw!). The Switch’s Pro controller on the other hand, is sturdy and solid, though it likely won’t be compatible with all games
It also seems like not all games will output at 1080p to the television when the Switch is docked, with marquee title The Legend of Zelda: Breath of the Wild rumoured to hit only approximately 900p, leading further fuel to the rumours that the Switch will have difficulty running ports of Xbox One and PS4 games (to be fair, the Xbox One also often doesn’t run games at full 1080p).
The Switch’s dock on the other hand, is more difficult to judge since it was secured to the table it was sitting on at all the demo stations at the event. Sliding the Switch into the dock is a simple process and only took a few seconds, which was great to see given Nintendo is pushing it as something you can grab and instantly continue playing.
Consoles always live or die by the quality of their games and especially in Nintendo’s case, third-party support. Various Nintendo home consoles over the years have struggled with attracting third-party developers, starting with the Nintendo 64 in the mid to late 90s and continuing into the GameCube era of the early 2000s. Even the monumentally successful Wii struggled with attracting developers that weren’t directly associated with Nintendo towards the end of its life cycle.
With the Switch, Nintendo is adopting the same strategy it did with the Wii and Wii U, releasing an underpowered game console that will likely have difficulty matching the hardware featured in current generation competitors. With the Switch, there’s no getting around the fact that third-party support is abysmal at launch, with most games worth playing — Shin Megami Tensei and Rime for example — not arriving for months. In terms of third-party launch titles, only Super Bomberman R and I Am Setsuna interest me.
Nintendo’s first-party offerings are equally disappointing, apart from Breath of the Wild, which despite playing spectacularly and being a monumental step forward for the Zelda series’ gameplay, (my colleague Igor Bonifacic is going to take a more in-depth look at the game) it’s actually visually underwhelming. While Breath of the Wild looked incredible in trailers and still screenshots, the game is hindered by slowdown issues and distracting antialiasing.
1-2-Switch is a fascinating experiment, but even first-party offerings like Mario Kart 8 Deluxe and Arms, a game that is essentially an upgraded, more accurate version of Wii Sports boxing, aren’t launching until later this year.
It’s quite possible more developers will start releasing games for the Switch in the coming months, and that many are waiting to officially reveal the titles they’re working on, but at the outset, third-party developer support for Nintendo’s new console is incredibly weak.
With all this said, I’m still holding out hope that the Switch evolves into a viable gaming device, and that upcoming games like the quirky looking Super Mario Odyssey and Xenoblade Chronicles 2, end up being spectacular. It’s also possible that given the unique nature of the Switch, it could become a haven for indie video game developers, similar to what the PlayStation Vita eventually evolved into in its twilight years.
With the device’s launch lineup turning out to be a disappointment, is the Switch’s $399 CAD asking price worth it right now? Probably not. I am, however, still holding out that against all odds, the Switch turns into the handheld- home console hybrid device I’ve always wanted.
Just the idea of being able to wake up in the morning, play a game on my television before work, pop out the Switch and play the same game during my morning commute in a packed streetcar, is just too appealing for me to give up on so soon.
Nintendo’s Switch is set to release in Canada on March 3rd for $399.
source : mobile
The Switch also fulfills a childhood dream I’ve envisioned for decades. As a kid, typically while ‘trapped’ at my parent’s cottage in the summer time or during long car rides, I longed to be able to play my favourite Nintendo 64 titles on the go.
My yellow original Game Boy was great (Link’s Awakening remains my favourite Zelda game), but being able to bring a true console gaming experience with me anywhere, was what I’ve always wanted. Even as an adult who spends a large chunk of their time commuting and in airports, being able to bring a video game console on a trip, in a way that’s highly portable and makes sense, is a game changer.
With my hopes high, I attended a Nintendo Switch preview event in Toronto where I went hands-on with the Japanese gaming giant’s latest video game console. To my surprise, I actually walked away somewhat underwhelmed by the brief amount of time I spent with the Switch. The intriguing console-handheld hybrid narrative still has me excited about Nintendo’s upcoming video game console, but I’m also concerned that it’s set to repeat the same errors Nintendo made with the Wii U.
Questionable build quality
Surprisingly, the Switch’s Joy-Con controllers feel somewhat flimsy. Attaching the Joy-Cons to the side of the Switch is a simple process that only takes a few seconds, requiring you to line up the gamepads with a slot located on the side of the dock. The controllers also snap onto either side of the tablet solidly and don’t flex like other gamepad attachments I’ve used in the past that are designed for smartphones and tablets.
The Joy-Cons felt small in my hands and I found it difficult to not press the controller’s shoulder buttons by accident, though I like how versatile they are. You can also use the controllers while they’re attached together with the Joy-Con grip, creating a gamepad that feels more traditional, or separately and detached in a way that’s similar to the Wii’s Wiimote. Depending on how you’re playing, or if you have the Switch in tabletop mode and held up by its kickstand, this seems to be the most comfortable way to use the console’s gamepads.
While the Joy-Cons felt flimsy, I’m hoping that with time the controller will grow on me. After all, when the Xbox One and PS4 launched a few years ago, I actually preferred the PlayStation 4’s Dualshock 4, only to eventually come to the conclusion that the Xbox One’s gamepad is the vastly superior controller months later (offset joysticks ftw!). The Switch’s Pro controller on the other hand, is sturdy and solid, though it likely won’t be compatible with all games
“I’m still holding out hope that the Switch evolves into a viable gaming device”The Switch’s display reminded me of a mid-range tablet and felt relatively solid, though don’t expect the high-end build of an Apple-made iPad. Unfortunately — and this may be my biggest issue with the Switch — the tablet’s screen only features a 720p resolution, likely in an effort to save battery life, which early reports indicate could be as low as three hours with some games (this is estimated battery life for Breath of the Wild). In a tech industry where 1080p displays (and in some cases QHD) have become standard on most high-end smartphones and tablets, 720p is subpar and borderline unacceptable in 2017.
It also seems like not all games will output at 1080p to the television when the Switch is docked, with marquee title The Legend of Zelda: Breath of the Wild rumoured to hit only approximately 900p, leading further fuel to the rumours that the Switch will have difficulty running ports of Xbox One and PS4 games (to be fair, the Xbox One also often doesn’t run games at full 1080p).
The Switch’s dock on the other hand, is more difficult to judge since it was secured to the table it was sitting on at all the demo stations at the event. Sliding the Switch into the dock is a simple process and only took a few seconds, which was great to see given Nintendo is pushing it as something you can grab and instantly continue playing.
Where are the games?
Consoles always live or die by the quality of their games and especially in Nintendo’s case, third-party support. Various Nintendo home consoles over the years have struggled with attracting third-party developers, starting with the Nintendo 64 in the mid to late 90s and continuing into the GameCube era of the early 2000s. Even the monumentally successful Wii struggled with attracting developers that weren’t directly associated with Nintendo towards the end of its life cycle.
With the Switch, Nintendo is adopting the same strategy it did with the Wii and Wii U, releasing an underpowered game console that will likely have difficulty matching the hardware featured in current generation competitors. With the Switch, there’s no getting around the fact that third-party support is abysmal at launch, with most games worth playing — Shin Megami Tensei and Rime for example — not arriving for months. In terms of third-party launch titles, only Super Bomberman R and I Am Setsuna interest me.
Nintendo’s first-party offerings are equally disappointing, apart from Breath of the Wild, which despite playing spectacularly and being a monumental step forward for the Zelda series’ gameplay, (my colleague Igor Bonifacic is going to take a more in-depth look at the game) it’s actually visually underwhelming. While Breath of the Wild looked incredible in trailers and still screenshots, the game is hindered by slowdown issues and distracting antialiasing.
1-2-Switch is a fascinating experiment, but even first-party offerings like Mario Kart 8 Deluxe and Arms, a game that is essentially an upgraded, more accurate version of Wii Sports boxing, aren’t launching until later this year.
It’s quite possible more developers will start releasing games for the Switch in the coming months, and that many are waiting to officially reveal the titles they’re working on, but at the outset, third-party developer support for Nintendo’s new console is incredibly weak.
Conceptually fascinating:
With all this said, I’m still holding out hope that the Switch evolves into a viable gaming device, and that upcoming games like the quirky looking Super Mario Odyssey and Xenoblade Chronicles 2, end up being spectacular. It’s also possible that given the unique nature of the Switch, it could become a haven for indie video game developers, similar to what the PlayStation Vita eventually evolved into in its twilight years.
With the device’s launch lineup turning out to be a disappointment, is the Switch’s $399 CAD asking price worth it right now? Probably not. I am, however, still holding out that against all odds, the Switch turns into the handheld- home console hybrid device I’ve always wanted.
Just the idea of being able to wake up in the morning, play a game on my television before work, pop out the Switch and play the same game during my morning commute in a packed streetcar, is just too appealing for me to give up on so soon.
Nintendo’s Switch is set to release in Canada on March 3rd for $399.
source : mobile
Nintendo Switch Hands-on: Compelling concept with few games to back it up
Here's Riot Time Wizard with a bugs & feedback thread for Heartseeker Lucian:
"Shot through the heart, and he's to blame -- Heartseeker Lucian's looking for love!
Heartseeker Lucian will be 1350 RP* and includes:
- New model and textures (shimmering VFX on his blazer!)
- All-new spell particles (Who knew hearts could be so threatening?!)
- All-new SFX!
- New recall animation (Hidden Sexy Sax Man!)
Heartseeker Lucian is now available for testing on the PBE! As always, we love bug reports and constructive feedback, so please feel encouraged to share your thoughts/suggestions with us!
*Prices subject to change.
Heartseeker Lucian 1350 RP - League of Legends 2017
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